Working on a virtual studio template. This setup has 2 render presets using a three light setup. One preset for quick preview renders, which speeds up rendering time and one for the final rendering which could take up all night. The preview preset uses little subdivs with the irradiance map default preset on low. I
The next release will be a launch campaign for Warner Bros. Lord of the Rings game; “War in the North”. It will be online soon and I’ll make sure to update you with the whole game design process as soon as I’m able. <img class="size-full wp-image-512" title="111026_lotr_landingpage_small" src="https://www.virtuater cialis livraison.com/wp-content/uploads/2011/11/111026_lotr_landingpage_small.jpg" alt="" width="512" height="273" srcset="https://www.virtuater.com/wp-content/uploads/2011/11/111026_lotr_landingpage_small.jpg 512w,
working on a studio template for green screen recording purposes. Current image is rendered with mental ray without any settings tinkering. When I have more time, this week, I will focus on daylight interior lightning, (mental ray) materials, render settings and I will add video as a background. Current background image is a plane with
640 x 480 fumefx & particle system setup in 15 mins. This is a render test to check the capabilities of my work station. fumefx settings: spacing 4, velocity 0,03, vo time 1,0 By no means is this render trying to approach any realism.
The last three months we have been working on the “Batman Arkham City Challenge pre-launch mobile ARG campaign” for Warner Bros. Interactive Entertainment ( you still there ; ). 4000 gamers have experienced a unique game, playing both online and in the real world. We created a series of riddle trails during the online
From a 2009 project for the TU Delft cialis quebec. Manualy tracking a 3D Satellite into google earth footage. For the geeks among us: used video as background image in 3dsmax, rotoscoped the camera in sync with the satelite animation frames, rendered all frames in PNG, added the beams from a PS image, brought it
Currently working on two projects for Warner Bros. Interactive Entertainment. As much as I would like to share all the details of these projects, I have to keep them from you until november 2011. In the meanwhile, I have gathered visuals that represent some of the side projects I have been working on from december
Another fictional ad for the Space Photography Agency 'Black Whole'. I got the glass crack from cgtextures, but all the rest is from scratch without using or looking at any reference. I had a hard time figuring out the right blending modes for the space layers in order to get the right lightning effects. I've
I'm working on a new page template. This blog will still have its own tab, but I want the new Virtuater portal more focused on portfolio & projects.
We have finalized our pre-launch media campaign pitch for Warner Brothers. Thus, I've had time to do some (web)design work in march as well. A quick wrap-up;
update | monday april 11th We won a silver spinaward! I would like to thank the whole team for their inspiration, creativity & friendship! jury report; "Een Alternative Reality Game bedenken en uitvoeren is al moeilijk genoeg. Dit doen binnen de bedrijfsomgeving van Microsoft Nederland waar het verder “business as usual” is, is bijzonder. Hiervoor
Poster add for a fictional soda campaign. Language is Icelandic; translation is " Acid fluid - this is dirty". The add had to be mysteriously unappealing. click the image for a high res 1080 x 1920 view 3dsmax | mental ray | photoshop | 6,5 hr.