An interactive story for pc & oculus rift (playable with the DK2). - Navigating by looking at certain keypoints in view - proximity soundtracks - immersive locations more soon!
Photography for the dutch ministry of VWS.
As part of the dental e-learning project, a rough 3k high quality stock photos have been taken over the two years. This image represents the steps taken before a photo is ready to be implemented into the learning modules.
Last D&D session we bought ourselves some proper real estate. The "land" it included is limited to the patio however. Nevertheless, I decided to visualize it this saturday afternoon in a realy quick design session which included some true pen & paper skills, some 3dsmax, minor after effects and the some PS finalizing. The whole [...]
Project in a day – April Shorts scene in which a UFO abducts a cow. They render is a look & feel shot of the scene after post production The movie is a tracking rendertest Total amount of hours: 6 3dsmax, boujou, premiere, after effects, photoshop Click the photo to view a highr-res version. The [...]
With our latest ARG campaign for Warner Bros. IE, the "Batman Arkham City Challenge", we are aiming for another spinaward this year in 3 categories; games, mobile & crossmedia. Check out the spinawards entry HERE or watch the video that will explain the project in 2 minutes. [/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
First experiment with the Canon 550d movie setting cialis 20mg france. 1280 x 720, 50 fps. rendered the scenes at 50%. no post production. Especially the take at 1:54 has really beautifull color contrasts.
It has been a while ( Working at de DigitaleMediaFabriek is a creative full time job ). As a side project I've been working on ideas for a Music video for ROOM32 for their song "Blueprints". The story kicks of with the close up of a machine that creates different pieces [...]
Working on a virtual studio template. This setup has 2 render presets using a three light setup. One preset for quick preview renders, which speeds up rendering time and one for the final rendering which could take up all night. The preview preset uses little subdivs with the irradiance map default preset on low. I [...]
The next release will be a launch campaign for Warner Bros. Lord of the Rings game; “War in the North”. It will be online soon and I’ll make sure to update you with the whole game design process as soon as I’m able. <img class="size-full wp-image-512" title="111026_lotr_landingpage_small" src="http://www.virtuater cialis livraison.com/wp-content/uploads/2011/11/111026_lotr_landingpage_small.jpg" alt="" width="512" height="273" srcset="http://www.virtuater.com/wp-content/uploads/2011/11/111026_lotr_landingpage_small.jpg 512w, [...]
working on a studio template for green screen recording purposes. Current image is rendered with mental ray without any settings tinkering. When I have more time, this week, I will focus on daylight interior lightning, (mental ray) materials, render settings and I will add video as a background. Current background image is a plane with [...]
640 x 480 fumefx & particle system setup in 15 mins. This is a render test to check the capabilities of my work station. fumefx settings: spacing 4, velocity 0,03, vo time 1,0 By no means is this render trying to approach any realism.
The last three months we have been working on the “Batman Arkham City Challenge pre-launch mobile ARG campaign” for Warner Bros. Interactive Entertainment ( you still there ; ). 4000 gamers have experienced a unique game, playing both online and in the real world. We created a series of riddle trails during the online [...]
From a 2009 project for the TU Delft cialis quebec. Manualy tracking a 3D Satellite into google earth footage. For the geeks among us: used video as background image in 3dsmax, rotoscoped the camera in sync with the satelite animation frames, rendered all frames in PNG, added the beams from a PS image, brought it [...]
Currently working on two projects for Warner Bros. Interactive Entertainment. As much as I would like to share all the details of these projects, I have to keep them from you until november 2011. In the meanwhile, I have gathered visuals that represent some of the side projects I have been working on from december [...]
Another fictional ad for the Space Photography Agency 'Black Whole'. I got the glass crack from cgtextures, but all the rest is from scratch without using or looking at any reference. I had a hard time figuring out the right blending modes for the space layers in order to get the right lightning effects. I've [...]
I'm working on a new page template. This blog will still have its own tab, but I want the new Virtuater portal more focused on portfolio & projects.
We have finalized our pre-launch media campaign pitch for Warner Brothers. Thus, I've had time to do some (web)design work in march as well. A quick wrap-up;
update | monday april 11th We won a silver spinaward! I would like to thank the whole team for their inspiration, creativity & friendship! jury report; "Een Alternative Reality Game bedenken en uitvoeren is al moeilijk genoeg. Dit doen binnen de bedrijfsomgeving van Microsoft Nederland waar het verder “business as usual” is, is bijzonder. Hiervoor [...]
Poster add for a fictional soda campaign. Language is Icelandic; translation is " Acid fluid - this is dirty". The add had to be mysteriously unappealing. click the image for a high res 1080 x 1920 view 3dsmax | mental ray | photoshop | 6,5 hr.
commissioned by INDIE and in coöperation with TINAG Company & Blue Dolphin Entertainment Group, we created an Alternate Reality Game for the Dutch Microsoft subsidiary. Watch the casefilm below or at microsoft.com/showcase press releases: dutchcowboys.nl Molblog lifehacking.nl adformatie […]
For the second time now, we were asked to perform the virtual theatre performance "the respons(e)ible project". This time in theatre frascati in Amsterdam. The upcoming four days, we will host the warm-up and cooling-down of marslanding. LINK to the info on the frascati website LINK to the original performance documentary project in cooperation with: [...]
Basic sketch for a large engine that will be used in a video commercial. The 3D render below is a small part of the engine [click the image for a HD version]
Day 5. theme concept; murder mystery | title sketch & work in progress sketch
3D environment sketch for the short animation "The murder at Guillaumes". DAY 1. brainstorm: scifi Vs. stop motion stylo | alley's and balcony's | creepy cosy. Building layout and camera focus. DAY 2. updating scene from sketch notes. Adding props. Testing several light schemes. DAY 3. UPDATE: three quick character sketches
-- Click on the image to view a HD version | virtuater | TINACG (c) 2010 -- -- Click video below to watch intercepted AR test footage from gateways labs. --