.

PIAD April | “We demand fresh milk”

by on Apr.21, 2012, under animation, motion tracking

Project in a day – April

Shorts scene in which a UFO abducts a cow.
They render is a look & feel shot of the scene after post production
They movie is a tracking rendertest
Total amount of hours: 6
3dsmax, boujou, premiere, after effects, photoshop

Click the photo to view a highr-res version.
Drop me a line if you want me to finish the scene

The short is about 3 alien lifeforms trying to milk a cow.
After studying some earthly tutorials on milking cows, they
decide to get their hands on some real life practise.
Enough ingredients for a fail of galactic proportions.

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Spinawards 2012 submission

by on Mar.03, 2012, under Alternate Reality Games, Projects

With our latest ARG campaign for Warner Bros. IE, the “Batman Arkham City Challenge”, we are aiming for another spinaward this year in 3 categories; games, mobile & crossmedia. Check out the spinawards entry HERE or watch the video that will explain the project in 2 minutes.

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de GAMEFABRIEK | a Dutch web-video-cast

by on Feb.19, 2012, under News

From next sunday February 26, de GAMEFABRIEK will have its first seasons episode broadcasted. A new initiative from the DIGITALEMEDIAFABRIEK in coop with a lot of dutch gamedevelopers and institutes. They share their creative thoughts on curent hot developments in the gameindustry and do their best to inaugrate everyone into the exiting world of games.

deGAMEFABRIEK @ gamefabriek.com

update [march 4th '12]; de gamefabriek has added a video preview on the documentary “The Legendary Track Mania Time Trial” which will be broadcasted in june 2012.  check it out @ the gamefabriek.

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Canon 550d movie feature

by on Feb.14, 2012, under Project in a Day, Projects

First experiment with the Canon 550d movie setting. 1280 x 720, 50 fps. rendered the scenes at 50%. no post production. Especially the take at 1:54 has really beautifull color contrasts.

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ROOM32 Musicvideo Work in Progress

by on Jan.28, 2012, under Music Video, Projects

Still from the Musicvideo "Blueprints" | click to enlarge

It has been a while ( Working at de DigitaleMediaFabriek is a creative full time job ). As a side project I’ve been working on ideas for a Music video for ROOM32 for their song “Blueprints”.

Still from the music Video "Blueprints" | click to tenlarge

The story kicks of with the close up of a machine that creates different pieces of junk from the ingredients you pour in. The different stages of the machine symbolize a building process. What is it creating?

Still from the music Video "Blueprints" | click to tenlarge

Update 01-02-2012
This part of the machine will color the objects that move through the large octagon shape. The current shape is a placeholder

still from the musicvideo "Blueprints" | click image to enlarge

I’ll be updating this project with renders and video through Flickr

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de DIGITALE MEDIA FABRIEK

by on Nov.28, 2011, under News

Next thursday, december 1st, will be my first working day at the DIGITALEMEDIAFABRIEK. I’m really looking forward to it and I’m sure we will fabricate some of the finest creative productions together. See what we can do for you at digitalemediafabriek.nl. Hope to welcome you soon at the studio.

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VRAY studio setup

by on Nov.26, 2011, under 3D, animation

Working on a virtual studio template. This setup has 2 render presets using a three light setup. One preset for quick preview renders, which speeds up rendering time and one for the final rendering which could take up all night. The preview preset uses little subdivs with the irradiance map default preset on low.
I used some old props to check for burnouts, but even with the preview settings enabled it already looks balanced. I used the blur tool on the truss parts to create some depth, but no further editing has been done on the render. Next up is to make some additional studio props and work on the shaders.

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Warner Bros. Game Campaign – Lord of the Rings

by on Nov.18, 2011, under Alternate Reality Games, Projects

The next release will be a launch campaign for Warner Bros. Lord of the Rings game; “War in the North”. It will be online soon and I’ll make sure to update you with the whole game design process as soon as I’m able.

Lotr:Witn - Journey of the Fellowship

 

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Green Screen Studio Template v0.1

by on Nov.07, 2011, under 3D, animation

working on a studio template for green screen recording purposes. Current image is rendered with mental ray without any settings tinkering. When I have more time, this week, I will focus on daylight interior lightning, (mental ray) materials, render settings  and I will add video as a background. Current background image is a plane with a skyline texture (instead of an environment map).

.

 

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[TMP] low res render test fumefx

by on Oct.21, 2011, under 3D, animation

640 x 480 fumefx & particle system setup in 15 mins. This is a render test to check the capabilities of my work station.

fumefx settings: spacing 4,  velocity 0,03, vo time 1,0
By no means is this render trying to approach any realism.

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Batman Arkham City Challenge – Warner Bros.

by on Oct.17, 2011, under Alternate Reality Games, Projects

 

The last three months we have been working on the “Batman Arkham City Challenge pre-launch mobile ARG campaign” for Warner Bros. Interactive Entertainment ( you still there ; ).
4000 gamers have experienced a unique game, playing both online and in the real world.
We created a series of riddle trails during the online part of the game in which gamers of the Benelux  had to cooperate in order to solve them. They collected parts of a QR-code which they had to scan to be able to register for the Live Finale of the Challenge. 100 finalists were chosen to travel to a secret location somewhere in Amsterdam where they attended a live show never seen before, including free drinks and pizza, a hands on with the Arkham City game, spectacular prizes, batman goodies and off course the appearance of the riddler himself.

Official Batman Arkham City Challenge website

More of the actual ingame designs and the full ARG story behind the game will follow soon! For now, check out some of the press reviews:

 

Video reportage power unlimited
Reportage
inthegame.nl
Foto reportage
Gamersnet.nl
Reportage
op nu.nl
Foto Reportage
op female-gamers.nl
Video reportage
gamingnation.nl
Video Reportage
9lives.be
reportage brainfreeze.be
Video reportage
psfocus.nl

Video reportage op gamecentraal.nl  hieronder

Met speciale dank aan “This Is Not A Game Company“, “Bliksems“, “Infocaster“, “WBIE” & Mary Francissen voor het vervaardigen van het prachtige riddler pak

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Virtuater portfolio 2010 – 2011

by on Sep.28, 2011, under Projects

Currently working on two projects for Warner Bros. Interactive Entertainment. As much as I would like to share all the details of these projects, I have to keep them from you until november 2011. In the meanwhile, I have gathered visuals that represent some of the side projects I have been working on from december 2010 until june 2011.

Project Portfolio 2010 – 2011

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Project in a Day | August 2011 | Black Whole S.P.

by on Aug.08, 2011, under Project in a Day

Another fictional ad for the Space Photography Agency ‘Black Whole’. I got the glass crack from cgtextures, but all the rest is from scratch without using or looking at any reference. I had a hard time figuring out the right blending modes for the space layers in order to get the right lightning effects. I’ve done some abduzeedo layer blending tuts in the past but experimenting with the layers is the only way to discover new cool graphic effects. For now, I have a high res & detailed PSD which I will share with the world to see what unorthodox methods I have used to build both the right and left side.

Black Whole Space Photography '30

PIAD | You start it today, you finish it today. This PIAD: 5,3 hours. Photoshop
Download the PSD  HERE  (public download active until august 22nd )

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New web template preview

by on Jul.29, 2011, under News

I’m working on a new page template. This blog will still have its own tab, but I want the new Virtuater portal more focused on portfolio & projects.

new template preview

 

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SIME 2011

by on May.12, 2011, under News


SIME Amsterdam
I will be attending “SIME Amsterdam”. Receive a 10% discount if you also attend.
Where: Beurs van Berlage
When: Wednesday, May 25 2011 9:00 AM

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March – portfolio addons

by on Apr.04, 2011, under Projects, Uncategorized

We have finalized our pre-launch media campaign pitch for Warner Brothers. Thus, I’ve had time to do some (web)design work in march as well. A quick wrap-up;

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SpinAward & ADCN nomination for our Microsoft campaign

by on Mar.18, 2011, under Alternate Reality Games, Projects

update | monday april 11th
We won a silver spinaward! I would like to thank the whole team for their inspiration, creativity & friendship!

jury report;
“Een Alternative Reality Game bedenken en uitvoeren is al moeilijk genoeg. Dit doen binnen de bedrijfsomgeving van Microsoft Nederland waar het verder “business as usual” is, is bijzonder. Hiervoor is lef nodig. Wat aanspreekt is dat men in staat blijkt om spelenderwijs, over de grenzen van de bestaande afdelingen heen, zowel kennis over te dragen als nieuwe sociale netwerken te creëren binnen het bedrijf. Het is een mooi voorbeeld van integratie van training on the job, communicatie en games en daarom een zilveren SpinAward waard.”

———————————

Our Alternate Reality Game for Microsoft  has been nominated for a SpinAward for best gaming concept.
Click here to view the nomination. What is an Alternate Reailty Game? Click here.
We have also been nominated for an ADCN award.

“De SpinAwards zijn de jaarprijzen voor creativiteit in interactieve communicatie. De prijzen worden uitgereikt tijdens de jaarlijkse SpinAwards Night. De SpinAwards bestaan al sinds 1998 en worden georganiseerd door de onafhankelijke Stichting SpinAwards.”

“De ADCN Lamp is binnen de wereld van de commerciële communicatie een van de meest gerenommeerde prijzen en het winnen van deze prijs wordt gezien als een bijzondere onderscheiding voor het werk en de makers hiervan.”

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Project in a day | Januari – fictional add

by on Jan.07, 2011, under 3D, animation

Poster add for a fictional soda campaign. Language is Icelandic;
translation is ” Acid fluid – this is dirty”.
The add had to be mysteriously unappealing.
click the image for a high res 1080 x 1920 view
3dsmax | mental ray | photoshop | 6,5 hr.

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ARG campaign for Microsoft

by on Dec.06, 2010, under Alternate Reality Games

commissioned by INDIE and in coöperation with TINAG Company & Blue Dolphin Entertainment Group, we created an Alternate Reality Game for the Dutch Microsoft subsidiary.

Watch the casefilm below or at microsoft.com/showcase

press releases:
dutchcowboys.nl
Molblog
lifehacking.nl
adformatie

(continue reading…)

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virtual theatre performance | Respons(e)ible project 2.0

by on Sep.12, 2010, under Projects

For the second time now, we were asked to perform the virtual theatre performance “the respons(e)ible project”. This time in theatre frascati in Amsterdam. The upcoming four days, we will host the warm-up and cooling-down of marslanding.

LINK to the info on the frascati website
LINK to the original performance documentary

project in cooperation with:
Joris Weijdom and Arnaud Loonstra

We used:
5 beamers | 15 pc’s, 20 cores | Half Life 2 source | Blender | Virtools | Linux | Windows | Python | David Laserscanner | Vivaldi | Flash | 16 white blouses | Large amount of UTP and VGA cables | white gaffer | and more

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video clip | 3D asset – engine part_01

by on Jun.19, 2010, under 3D, sketches

Basic sketch for a large engine that will be used in a video commercial. The 3D render below is a small part of the engine [click the image for a HD version]

engine part_01

engine part_01

engine sketch v0.04

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3D animation | The murder at Guillaumes

by on Jun.09, 2010, under 3D, animation, Projects

Day 5. theme concept; murder mystery | title sketch & work in progress sketch

title sketch for "The murder at Guillaumes"

environment sketch for "The murder at Guillaumes" 3D animation

notes & reminders | work in progress preview

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3D animation | environment sketch

by on Jun.02, 2010, under 3D, animation

3D environment sketch for the short animation “The murder at Guillaumes”.

DAY 1. brainstorm: scifi Vs. stop motion stylo | alley’s and balcony’s | creepy cosy. Building layout and camera focus.

DAY 2. updating scene from sketch notes. Adding props. Testing several light schemes.

DAY 3. UPDATE: three quick character sketches

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Gateways | mobile AR game[play] preview

by on May.21, 2010, under motion tracking, Projects

-- Click on the image to view a HD version | virtuater | TINACG (c) 2010

– Click video below to watch intercepted AR test footage from gateways labs. –


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Gateways | an augmented reality game concept

by on May.15, 2010, under Alternate Reality Games, Projects

In collaboration with Jelte from “This is not a game company” games, we are working on a concept for a mobile augmented reality game [MARG]. We can’t give you much details yet but a teaser site will be online soon.

GATEWAYS | a mobile AR game

GATEWAYS | a mobile AR game

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Safe World Security | 3d character asset

by on Apr.22, 2010, under Projects

The Bull is the new head of security for the “safe world security corporation”. The character is part of a larger animation project. Next preview, next monday.

The Bull, Head of security for safe World Security Corp.

The Bull, Head of security for "safe World Security Corp."

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Only The Pure Of Heart

by on Apr.15, 2010, under 3D, Projects

Never look a rainbow in his pot

Click image for a larger version

Click image for a larger version

“Only The Pure Of Heart” is all about treasure. Read the description inside the larger image [click images above for a larger version] for a detailed overview of the project.

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Into The Depth Of Possibilities

by on Apr.09, 2010, under 3D, sketches

Märklin neue Artikel

Another [Project in a Day] project in early April. The goal was to think of an awkward Märklin add. (Märklin is a german miniature train brand). I had to finish the final result within 8 hours (PIAD rules). This means, a lot of details was left out and no textures were used.  Oh well, this is a fine level of detail for what is ment to be a miniature. Drop me a line if you want me to upload the original 3ds max file and / or PSD.

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PIAD – April | The last Orchid

by on Apr.05, 2010, under 3D, Projects

Click image to view a large version.
A wrap-up of March will soon be online.

The Last Orchid - protected by SSC

The Last Orchid - protected by SSC

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Augmented Reality Game for Iphone – Blitz

by on Mar.03, 2010, under motion tracking, Projects

Blitz -- for iphone and google android

Blitz -- for iphone and google android

I’m working on a concept for an AR game. It will be a mixture of scorched Vs tower defense. You can play the game through your mobile phone in any environment possible. Including: Ultimate Upgrades, Multiplayer Madness, Dazzling Defenses and a lot of fun. I will soon release the gameplay details. For now, only a sneak preview.

blitz skreen

blitz skreen

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